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Camera angles and Key Poses

  • Dec 12, 2014
  • 1 min read

Much of today has been dedicated to applying the camera angles from the animatic to the imported audio in maya 2015. Having set the camera angles first, I can work within the frame when animating to ensure the animation is captured within the frame itself and that the shots last the length they should. Lighting has been roughly added to give myself an idea as to how the setting's textures are responding to the lights as well as the characters in the scene.

Screen Shot 2014-12-12 at 19.21.23.png

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